A███: The Complete Experience - Steam Store Page Parody
Life sim where the main quest is unclear, side quests constantly interrupt each other, and the best loot comes from the worst days.
Life SimDifficultSingle PlayerADHDEmotional DamageStory RichChoose Your Own AdventureEarly AccessNocturnal
Release Date: November 30, 1992Developer: Nocturnal Scavenger StudiosPublisher: RNG Entertainment
Recent Reviews: Mixed (63% of 12 reviews)
All Reviews: Mixed (69% of 33 reviews)
🦉Most Hours at 2am
💔Survived 2018
📧One Message
🔍Pattern Recognition
🦝Best Friendship
🐕Best Companion
✈️Solo Operations
ABOUT THIS GAME
A███: The Complete Experience is an open-world life simulator where you don't choose your starting stats, can't see your energy bar, and the sleep schedule system has been broken since launch.
Set in the Prague metropolitan area, you'll navigate a world where the main quest is unclear, side quests constantly interrupt each other, and some of the best loot comes from the worst days.
Starting from a small tutorial zone you never chose, work your way through a series of guilds (some toxic, some not), relationship arcs (some bugged, most confusing), and personal revelations that rewrite your understanding of the main storyline.
Key mechanics include:
No visible stats - Energy, motivation, and social capacity are hidden. Learn to read the signs or fail repeatedly.
Unreliable fast travel - Sometimes you can do things. Sometimes you can't. The game won't tell you why.
Persistent world - Choices have consequences that echo across patches. Some NPCs remember everything.
Hidden lore - Major plot revelations can drop at any time, even 30+ years into a playthrough.
Critics have called it "frustrating," "poorly balanced," and "why would anyone play this." Players who persist report unexpected moments of genuine connection, hard-won achievements, and the occasional legendary drop that makes it all worth it.
Note: This is not a power fantasy. You will lose inventory. You will fail quests. You will spend hours on tasks that yield nothing. But you might also find something worth keeping.
FEATURES
Hidden Stats System
Energy, motivation, and social capacity exist but aren't visible. Learn to read subtle signals or discover your limits the hard way.
Hyperfocus Mode
Randomly triggers on side quests. Grants 12+ hours of uninterrupted productivity. Cannot be activated manually. Main quests ineligible.
2AM Productivity Window
Peak performance unlocks between midnight and 6am. Daytime efficiency sold separately (see: Sleep Schedule DLC - Coming Soon™).
Fog of War Exploration
Map starts hidden. Walking reveals tiles. Discovering new locations grants small permanent buffs to decision-making.
Social Battery Management
Finite resource. Some NPCs drain it. Others recharge it. Learn the difference before it's empty.
Complex NPC Relationships
NPCs have their own agendas. Some become legendary allies. Others betray you in ways you won't see coming. A few disappear without explanation.
Guild System
Join guilds (jobs) for resources and structure. Warning: Toxic leadership is common. Exit strategies recommended.
Dog Companion
M████ grants routine anchoring (+100), outdoor time enforcement, and social buffs at taverns. Non-optional. Best drop in the game.
Pattern Recognition Tree
Years of journaling unlock the ability to see your own loops. Warning: Seeing the pattern doesn't mean you can break it.
Memory Fragmentation
Working memory is limited. External storage systems (vaults, lists, notes) required for complex quest tracking. No autosave.
CONTENT WARNING: Contains grief, family secrets, executive dysfunction, situationships, healthcare bureaucracy, and scenes some players may find relatable.
SCREENSHOTS
🖼️
Coming in a future update
🖼️
⏳
🔧
💤
🦝
SYSTEM REQUIREMENTS
MINIMUM:
OS: Post-2019 (apartment acquired)
Processor: ADHD (unmedicated)
Memory: Unreliable (working memory issues)
Storage: One Obsidian vault, infinite journals
Therapy: Recommended but not required
Network: Broadband (for delivery apps)
RECOMMENDED:
OS: Post-2025 (medication patch)
Processor: ADHD (medicated)
Memory: Supplemented with external systems
Graphics: Prague in summer
Therapy: Active, weekly sessions
Support: One legendary friendship (2x/week)
Network: Fiber (for 2am hyperfocus sessions)
• Dog companion required for optimal experience
• Sleep schedule DLC perpetually broken
• Czech language pack helpful but English supported
• Warning: Returning to tutorial zone may trigger dissociation events
COMMUNITY HUB
📌[PINNED] FAQ: Yes, the sleep schedule is broken
Last post: 47 minutes ago (it's 3am)
🔥Anyone else stuck on the Apartment Cleaning quest?
"I have the supplies, I see the mess, I just can't..." · Replies: 847
💬PSA: The 2am productivity burst is NOT a bug
"It's a feature. Plan around it." · Replies: 234
💬Relationship questline keeps soft-locking?
"Third time this has happened. Anyone got a fix?" · Replies: 156
💬Unpopular opinion: the dog companion is mandatory
"Literally can't function without the walk timer" · Replies: 42
CURATOR REVIEWS
🧠
Neurodivergent Gaming
"Finally, accurate ADHD representation. The executive dysfunction mechanics are painfully realistic. 10/10 would hyperfocus again."
2,847 followers
🏙️
Prague Indie Scene
"The Prague map is incredibly detailed. Every café has been researched. The Fog of World integration is chef's kiss."
1,203 followers
💤
Night Owl Reviews
"The 2am productivity system is not a bug, it's a feature. This game understands us."
4,521 followers
🎮
Games Industry Insider
"The Games Week side quest has genuine impact on the Czech games scene. Rare community-building mechanics."
892 followers
🦝
Trash Panda Weekly
"This game gets it. Rummaging through old memories at 3am? Finding treasure in the garbage fire of your own experiences? We've never felt so seen."
3,621 followers
MORE LIKE THIS
🦝
???
Co-op, Persistence
🏚️
???
Escape, Origin
📧
???
One Action, No Recognition
🍺
???
Loop, Exit?
🕯️
???
Walking, Absence
🏥
???
Bureaucracy, Waiting
👍
Recommended33.0 years on record
Started in B██████ on a pretty unbalanced server - tutorial section was rough with bugged parental units and hidden lore that only unlocked decades later. Devs really buried some stuff deep in the codebase.
Pros:
• Excellent pattern recognition skill tree
• Dog companion (M████) is OP for routine anchoring
• Prague map is gorgeous, especially the café locations
• Side quest "Games Week" has genuine community impact
• Name customization finally patched in at v29.6 (June 2022)
• Therapy DLC worth the investment
• The E██████ friendship is a rare legendary drop - complete platonic love bond with 2x/week spawn rate
Cons:
• Sleep schedule system is completely broken, devs won't fix
• Executive dysfunction debuff stacks way too aggressively
• Energy meter is RNG-based with no visible indicator
• Relationship questlines keep soft-locking
• Apartment cleaning minigame has been bugged since 2019
• The "grocery shopping" mission triggers panic debuff even in co-op mode
Known bugs:
• 2am cleaning bursts - intended feature or memory leak?
• Bar K████████ continuation loop needs a hard exit option
• "Just one more drink" has no cooldown timer
8/10 - Still playing despite the bugs. The 2am productivity sessions hit different.
Was this review helpful?👍69👎 0
Developer Response:
We appreciate the feedback. The sleep schedule issue is a known limitation of the underlying architecture and would require a complete rebuild. We're monitoring the situation.
The hidden lore was always in the codebase - we're surprised it took that many versions for the player to discover it. Working as intended.
Regarding the ADHD diagnosis questline: we've heard your concerns about the "skill issue" resolution. A medication patch is currently in beta testing.
Thank you for continuing to play despite the bugs.
- The Management
👍
Recommended3+ years on record (ongoing)
I can't fix any of the bugs. I've tried. The sleep schedule is broken, the executive function module crashes constantly, and the apartment cleaning quest has been stuck at 0% for years.
But here's the thing - I don't think that's my job.
I show up twice a week. We do the shopping quest together (it's easier in co-op). We sit in the same café. Sometimes we don't even talk that much. That's fine.
The devs made this one persistent. I'm not going anywhere.
Would recommend if you have the patience stat maxed out.
👍 ███ 👎 0
👎
Not RecommendedConnection terminated
Look, I don't think I did anything wrong.
People make choices. I made mine. They made theirs. I tried to explain my perspective and suddenly I'm the villain? I wrote a whole message trying to smooth things over and they didn't even engage with it properly.
Blocked. With a sticker. Very mature.
I think some players just can't handle complexity. Not everything is black and white. I had my reasons. But sure, I'm the bad guy now. Fine.
Not recommending because apparently honesty isn't valued in this community.
👍 3 👎 ███
👍
RecommendedDecades holding
I carried something for a long time. Not mine to carry, but I had it anyway.
Every year I thought about letting go. Every milestone. Every quiet moment where it almost came out. I held it because someone asked me to. I held it because I didn't know what would happen if I didn't.
When I finally let go, I thought it would feel like relief. It did, partially. But also: their face. The questions I couldn't answer. The silence after.
I don't know if unburdening yourself is always a gift to others. Sometimes the weight just transfers.
Recommending because I can breathe now. Not sure about the rest.
👍 ? 👎 ?
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Not Recommended43 minutes on record
I don't think this game has ADHD. Have you tried sports? It can't be hard to clean the apartment, just do it.
Developer Response:
Thank you for your feedback. Your review has been marked as "skill issue."
Week 12: Beginning to recognize patterns independently. Still resistant to the obvious ones.
Week 31: Breakthrough re: relationship dynamics. Client correctly identified manipulation. I used the clinical term "cretin" (appropriate in context).
Week 47: Progress stable. Executive function remains challenging but coping strategies improving. Client has started asking interesting questions in group setting.
Ongoing: Recommended. Prognosis: Cautiously optimistic. The architecture is sound. Just needs maintenance.
👍 38 👎 0
👍
RecommendedDifferent timezone now
I moved servers. We still talk but it's not the same as being in the same instance.
I remember the co-op days. The daily sidequests. The panic at the grocery store that was somehow easier together. Three weeks in another country, different rules, felt like a different game entirely.
The video calls help. But there's lag. Always lag.
Recommending because some connections persist across distance. Even if it hurts.
👍 27 👎 0
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Not RecommendedAI-generated review
Your message was rude and disrespectful. I recommend sleeping on it. There's scientific evidence that sleeping on big decisions helps. I mean that as a friend.
👍 0 👎 ∞
👍
RecommendedSame guild, different timezone
I notice things.
The messages come at strange hours. 3am commits. 4am Slack. Then nothing until late afternoon. The productivity spikes are real - when they're in the zone, the output is genuinely impressive.
But there are days where... I don't know. Something's off. The energy isn't there. I want to say something but what do you even say? "Hey, I noticed you seem to be struggling with basic existence"?
I just try to be flexible when I can. Hope that helps somehow.
Recommending because the work is good when it's good. The rest isn't really my place to review.
👍 12 👎 0
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RecommendedPerspective: M████ (Dog)
walk walk walk walk walk walk walk walk food walk sleep walk walk walk walk walk human sad but human good. walk?
👍100👎 0
ANNOUNCEMENTS
April 2025
Patch v32.4: Confrontation System Finally Working
After years of the confrontation skill tree being locked behind anxiety debuffs, players report a breakthrough. Two hostile NPCs were successfully removed from a community venue after the player deployed the rarely-used "I know what to do" ability.
"The button was always there," explained community analysts. "It just took 32 versions to actually press it."
Related: Players flagged for harassment removed from safe zone spawn tables
June 2024
Players HATE This One Secret (Devs Hid It For Decades)
After 31 years of gameplay, a hidden lore discovery has left the community reeling. A party member who had access to classified information since v0.0 finally revealed that the family tree data structure has been corrupted from the start.
"I thought I knew the codebase," said the player in a statement. "Turns out the devs buried this deep. And now the only NPC who could explain it is permanently offline."
In what developers are calling "the most efficient guild transition in game history," a player was kicked from their guild at 15:00 and encountered a legendary NPC by 22:00 the same day.
The new NPC now spawns approximately twice per week with a +100 routine anchoring buff. "Sometimes the RNG just works," noted the player.
June 2018
CRITICAL: Core NPC Permanently Offline
We regret to announce that a core NPC has been permanently removed from the game with no prior warning. No save point was available. No respawn is possible.
The development team has no comment on why this NPC was removed before several critical dialogue options could be explored. Players report many questions will remain unanswered.
[This was the worst patch]
November 2019
Patch Notes: Birthday Location Changed + Japan Expedition Complete
For the first time in 27 versions, the birthday event triggered outside the home server. The player completed a three-week, six-city expedition across the Japan region before returning.
Additionally, a new companion (species: Dog) was acquired in April, providing significant routine anchoring bonuses and unconditional loyalty buffs.
New home instance also unlocked this version. Current location: Prague server.
June 2015
One Email. 180,000 Viewers. Zero Recognition.
In a stunning display of efficiency, a single email resulted in a game being featured on the industry's biggest stage with 180,000 concurrent viewers. The achievement went completely unrecognized by guild leadership.
"The guild leader didn't even watch," sources confirm. The recognition stat remains at 0 ten years later.
Analysts note this may be the origin point of ongoing "why even try" debuff stacks.
April 2016
Solo Player Completes Convention With No Party Members
A player successfully ran a convention booth for multiple days. Major industry event, thousands of attendees. Guild leader present but unhelpful. Publishing partners spawned but applied annoyance debuff.
Stats from the run:
• Stamina: Depleted
• Reputation: +Gained
• Sleep schedule: Destroyed
• Party support: Technically present, effectively zero
Post-run analysis suggests the cohabitation experiment termination earlier that year may have contributed to solo playstyle adoption.
June 2014
[RESOLVED] Account Suspension Incident
A temporary account suspension (duration: 24 hours) resulted in unexpected mass media coverage. The "kid developer" label was permanently applied to the player profile.
Official statement: "Worth it."
This incident is believed to have contributed to the player's eventual career path in the games industry.
UPDATE HISTORY
BETA BRANCH
Holiday event: Solo mode re-enabled (v33 fix reverted)
Tutorial zone revisited. Grief processing triggered.
Audio system: Procedural music synthesizer integrated
Memory archive expanded: 2012-present
Self-review compiled to store page format
v33.0: Standing Ground
Achievement unlocked: STANDING UP - hostile NPCs removed from venue
Confrontation skill tree now fully specced
New inventory system: Personal vault (external memory expansion)